Racial Ship Modifications

Common Ship Modifications by Race
Each race has particular ship modifications that are found on nearly all their ships. Below is a list of such ship modification by race.

Aarakocra: +1 TR; +1 AC with wood.
Beholder: Unique ship design and weaponry.
Drow: Adamantite hulls and repair facilities to work this material.
Dwarf: Increased armor, when working with stone or gems materials this modification can be taken 6 times
Elf: Freshen air and living ship
Giff: Reinforced frame, also lots of bombards
Gnome: Horn tubes and unique device
Goblinkin: +1 AC or MC
Halfling: +1 AC or MC
Human (general): +1 AC or MC, or one special (example: Triop and Vipership).
Human (groundling): -1 AC, MC clumsy when standard rigged.
Human (Wa): +1 MC
Illithid: +2 AC with thick wood; has MC as if rigged without standard rigging.
Lizard Men: +1 AC.
Mercane: Average of +3 overall, on any stat or combination of stats; any mods
Neogi: +1 MC; grapple-ram; lifejammer
Scro: +1 AC or MC; claw-ram; usually doubles up on assigned crew.
Thri-Kreen: +1 MC; ships MC “perfect” if under 4 tons.
Vodonoi: Weapons have double range if manned by Enforcers/Destroyers; no alchemist fire.

Racial Ship Modifications

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