Skull and Shackles
Rules and Setting | Our Pirates | Journals | The Shackles | Distant Worlds
Piracy on the High Seas of Golarion and Beyond!
There’s adventure to be had on the high seas when a group of press-ganged strangers seizes a ship and becomes embroiled in the plots and politics of the Shackles—an infamous island chain dominated by pirate warlords. But as these new swashbucklers make names for themselves, rival scalawags, enemy navies, legendary sea monsters, and the infamous Hurricane King himself seek to see them walk the plank. Who will survive when there’s glory to plunder?
And if they make it far enough the longest voyage awaits – to sail across the sea of space to the shores of different worlds!
Statblock – Planejammer: Skull and Shackles
Rules: Pathfinder (Skull and Shackles Adventure Path) augmented with extensive house rules. We also use the Paizo Critical Hit and Critical Fumble decks.
Setting: Golarion / Spelljammer
Rating: Adult themes, NSFW.
Emphasis: Role Playing, not roll playing. XP bonuses for good characterization and role-playing are standard. XP Bonuses are standard for creating setting material- character journals, sketches, etc.
Psionics: Yes, using Psionics Unleashed for core psionic rules. Psionics are different, limited.
Firearms: Emerging Firearms
Starting Level: 1st
Starting Characters: Starting character can be from the Inner Sea region of Golarion. Planar characters such as Tielfings and Spelljammer races are available but require DM approval.
Game Night: TBD